#include #include void vga_write(s8 *sequence, s32 size, s8 flags) { if (size > VGA_SIZE) { s32 using_size = size - VGA_SIZE; for (s32 i = 0; i <= VGA_SIZE; i++) { vga_vidmem[i] = sequence[using_size + i]; } } u32 i = *vga_vidmem; while (*sequence != '\0') { vga_vidmem[i] = *sequence; *sequence++; i++; vga_vidmem[unused++] = flags; i++; } } void vga_clearscreen(void) { for (int i = 0; i <= VGA_SIZE; i++) { vga_vidmem[i] = 0; } }