#include #include void vga_write(s8 *sequence, s8 flags) { u32 i = *vga_vidmem; while (*sequence != '\0') { vga_vidmem[i] = *sequence; *sequence++; i++; vga_vidmem[i] = flags; i++; } } void vga_clearscreen() { for (int i = 0; i <= SIZE; i++) { vga_vidmem[i] = 0; } }