# backend = "glx"; vsync = true; # shadow = true; # shadow-radius = 1; # shadow-opacity = 0.45; # shadow-offset-x = 6; # shadow-offset-y = 6; # shadow-exclude = [ # "class_g = 'Bar'", # ]; fading = true; fade-delta = 3; xrender-sync-fence = true; # glx-no-rebind-pixmap = true; # glx-no-stencil = true;