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README.md
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README.md
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# hive
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programming language with dance moves as keywords
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programming language with dance moves as keywords
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## Standard
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Our language implements the following:
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1. Variables
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2. Looping
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3. Conditionals
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4. Functions
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Each line ends with a dab.
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### Variables
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We allow variables to be accessed in the form of pointers. Think of it as a simplistic way of accessing data in C.
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Putting your palms out in front of you indicates the start of a variable. Variables are denoted by facial expressions so that they can be accessed by ease.
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We recognize the following facial expressions:
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1. Smile
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2. Frown
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3. Wink
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4. Tongue Out
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You are allowed any permutation of the following as variable names. Once you are done with the name, look straight at the camera in a neutral face.
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Letters A-Z of the american sign language are recognized, and digits 0-9 are represented with fingers, with 10 representing 0. Space is represented by a kick, and quotation marks are implied.
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### Looping/Conditionals
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Start of a loop starts by twirling around. The termination condition is denoted by a variable being equal to 0. The variable is specified by the facial expressions.
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Boolean operations are implemented liek this: TODO
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If statements are implemented in the same fashion.
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### Modifying values
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Hive supports the four basic arithmetic operations: addition, subtraction, multiplication, and division. Plus is represented by putting your hands in a vertical cross, minus is represented by putting your hands crossed in a minus shape, multiplication is represented by a rotated cross and division is represented by a rotated subtraction. The number/variables being modified is represented by the variable name. You don't need to set the value equal to the new value here, it is implied.
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### Functions
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Each function start is denoted by a jumping jack.
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